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MODULE 2-
FLATNESS vs PROJECTION
In this module, I learned how to create a complex “Mario-World” in an axonometric projection from only two flat elevation images. This task greatly challenged my creativity of embodying and transitioning between different states of oppositions, revealing hidden spaces from multiple stacked objects. The concept of my world is to create a blocky, boxy, and mixed with a bit of cylindrical style, as I think these are the main objects in the real Mario game. To turn the 2D elevations into a 3D world, I need to emphasize the depth of the object and utilize different colors and tones to create shadows, especially for those objects placed at the bottom and back of the world.
Overview
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2 Perspectives
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Front View
Back View
Color Scheme
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In terms of color scheme, the main color theme is blue so I picked two different blues to differentiate square and rectangle blocks to keep the color consistent. In regards to applying color changes to the perception of my world, I used slightly saturated color to render and create a good gradient effect to my world. I also applied some extents of opacity to the building panels and the glass block at the bottom where we can see through what looks like underneath them. The pipe’s metallic texture is enhanced with the gradient green and white color, which indicates where the lighting source comes from.
Engagement of Projections
reflection
I found that my front and back elevations are quite identical, which are all mainly made from little square blocks, pipes, and different shapes of rectangle blocks with a few cacti. In order to best interact with them, for instance, I decided to reshape the cactus into a door shape and rectangle blocks into a tall building, which can combine these two objects perfectly together. And of course, coins and pipes are commonly teamed together as well. One of the biggest difficulties I encountered was hand drawing the hidden spaces on the tracing paper as it’s hard to visualize objects from one another. Therefore, I decided to quickly jump onto illustrator after my first paper draft. Illustrator is very helpful particularly arranging stacked objects and playing around those hidden spaces, I found it was quite playful when I was arranging objects and imaging which is behind or in front of which. I explored hidden space in my axonometric by hiding tubes and blocks. To refine my world, I added some water effects to blue building blocks and shadows on top of the glass boxes at the bottom. Through this assignment, I had a better understanding of how to draw an isometric projection with distorting shapes, how to apply depth, and utilize lighting sources to create shadows. I am very pleased with the way my Mario world appears to be, however, I believe that I could have done a better job by adding more hidden elements and reshaping objects into more variations.